Vampire: Dark Ages
Librum Sapientiae Arula
Here you will find some general notes on the setting, including the area of the current campaign Warwick and surrounding counties, notes about the world, game systems, and some general notes about this fictional dark ages medley we are brewing.
The world of Vampire: Dark Ages is different than the one we are used to. Some things bear remembering in these long nights.
- The Camarilla, the governing body of “all” vampires, does not exist. Nor does their hated foe, the Sabbatt.
- There is no Inquisition… yet. Though many elders council it is unwise to flaunt one’s damnation openly lest the sun find you one unwelcome morning.
- Actual money is rare to have for many beings, and is not a goal in and of itself for many. Land, it is held, is the ultimate show of wealth. Ownership and control of land are seen as the most obvious indication of power.
- Some vampires choose to rule in the “open”, others as powers behind the throne.
- Most beings are highly superstitious, if not religious. They believe that they will either be damned or saved, through the church, and that going out at night, especially alone, is an invitation for a meeting with some devil or another, be it the fae, demons, or terrible unholy beasts.
Much as mortal society is mostly divided into two classes in this age, so too are the vampire clans divided into High and Low clans. Most exchanges between clans of different classes are business-like or of a command & obey nature, but with every rule there are exceptions. Individual power can be more influential than the standing of one’s clan.
The High clans are:
The Low clans are:
- Followers of Set
Laws of the Blood
Without a central governing body, vampire society orders itself around two cores. One can be paraphrased as “Age makes right” wherein elder vampires also usually garner more power, and the elders are not to be questioned or trifled with. The other core is the blood laws, laid down by (naturally) the eldest of the vampire kind. In short form, these are:
- Legacy: your place is a legacy, and it is wrong to try to circumvent your destiny as a predator by overcoming it, but also wrong to surrender to it (loss of all dots in chosen Via).
- Destruction: only the eldest may destroy those of our kind. Destroying one’s maker is considered a capital offence.
- Progeny: create no others without the leave of your lord.
- Accounting: you are responsible for your creations (childer)
- Domain: respect the claims to domain of others.
- Silence of the blood: Do not reveal your true nature to those not of the blood.
The strict upholding of all these “laws” is almost unheard of. However, should transgressors be caught, none would question the elder who punishes or destroys one who would disregard them. Younger vampires catching elders in transgression would usually be warned not to question the wisdom of their betters.